I am an artist, modeler and educator with 13 years of 3d and teaching experience. I am skilled at creating 3d models, rapid prototyping, texturing, lighting, rendering and post production for the pre-vis, automotive, video game and educational industries. These skills help me to interpret the concepts of an artist and create tangible models that can be used to fully convey their vision and ideas.
• Mentoring students and guiding their success through such classes as hard surface modeling project management for games, storyboarding for animation, character design, concept development for production and 3d modeling for games and animation
• Modeled, UV’ed and textured 3d assets of toys, furniture and other classroom items
• Created and assembled photorealistic, 3D classrooms for public and private schools nationwide
• Created 2D layouts of classrooms for “first look” presentations
• Modeling, UV’ing & texturing environments, characters and props, lighting scenes and world building to recreate major US and international cities for use in previsualization animations for upcoming movies, TV shows and commercials.
• Created photorealistic 3d models of automobiles and automotive components for use in commercials and print/web ads
• QA'ed, corrected and optimized the work of outsourced modelers to meet internal production, rendering and compositing needs
• Modeled vehicles, characters, environments and props
• Managed a team of 5-10 artists to maintain the scheduling for the project and preserve the visual aesthetics of the game
• Worked closely with CEO and Creative Director to develop and implement marketing plans for a new IP to attract potential publishers and new players
• Developed marketing materials and created video packaging for game demonstrations
• Mentored students and managed their progress through such classes as pre-production for animation and games, storyboarding for animation, 3d modeling and sound design