Kevin Gillis
::CG Artist::
Los Angeles, United States of America

Summary

I am an artist, modeler and educator with 13 years of 3d and teaching experience. I am skilled at creating 3d models, rapid prototyping, texturing, lighting, rendering and post production for the pre-vis, automotive, video game and educational industries. These skills help me to interpret the concepts of an artist and create tangible models that can be used to fully convey their vision and ideas.

Software proficiency

Maya
Maya
3ds Max
3ds Max
3DCoat
3DCoat
Substance Painter
Substance Painter
VRED
VRED
Mudbox
Mudbox
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
After Effects
After Effects
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Instructor at The Art Institute - Online
    United States of America
    March 2008 - Present

    • Mentoring students and guiding their success through such classes as hard surface modeling project management for games, storyboarding for animation, character design, concept development for production and 3d modeling for games and animation

  • Environment Artist (Freelance) at Lakeshore Learning Materials
    Carson, CA
    June 2015 - Present

    • Modeled, UV’ed and textured 3d assets of toys, furniture and other classroom items

    • Created and assembled photorealistic, 3D classrooms for public and private schools nationwide

    • Created 2D layouts of classrooms for “first look” presentations

  • Asset Artist (Freelance) at The Third Floor
    Los Angeles, United States of America
    October 2017 - January 2018

    • Modeling, UV’ing & texturing environments, characters and props, lighting scenes and world building to recreate major US and international cities for use in previsualization animations for upcoming movies, TV shows and commercials.

  • CG Modeler/Vehicle Artist at Evox Images
    Carson, CA , United States of America
    June 2014 - May 2015

    • Created photorealistic 3d models of automobiles and automotive components for use in commercials and print/web ads

    • QA'ed, corrected and optimized the work of outsourced modelers to meet internal production, rendering and compositing needs

  • 3d Artist & Associate Producer at Entertainment Arts Research
    Atlanta, GA , United States of America
    January 2006 - September 2009

    • Modeled vehicles, characters, environments and props

    • Managed a team of 5-10 artists to maintain the scheduling for the project and preserve the visual aesthetics of the game

    • Worked closely with CEO and Creative Director to develop and implement marketing plans for a new IP to attract potential publishers and new players

    • Developed marketing materials and created video packaging for game demonstrations

  • Instructor at American Intercontinental University
    Atlanta, GA , United States of America
    January 2005 - March 2009

    • Mentored students and managed their progress through such classes as pre-production for animation and games, storyboarding for animation, 3d modeling and sound design